![]() Regenerating Health: /palmface /headdesk.Sure it looks better in third person, but it's not necessary when you have a mouse, and with bad system, can actually hinder you when the game keeps pulling you into cover without you intending to. Now you're eliminating the Lean buttons and substituting something you have less control over. Cover: There was always cover in shooters.List of main new mechanics over the last decade? The number of Indie devs that can attain commercial success with games with weird gameplay mechanics (Braid, Zeno Clash, The Path, Audiosurf, etc) on services like Steam/PSN/XBL/iTunes couldn't have been done until recently. The number of games with good co-op has skyrocketed in the past few years. The addition of kill.switch/Gears of War style cover mechanics is something a lot of people (including myself) really enjoy. For instance, look at third person shooters. Depending on achievements is a symptom of games becoming more and more lacking in substance - see Assassin's Creed. ![]() More and more time is spent on graphics/animation/immersion instead of experimenting with gameplay - especially with a $50 million dollar budgets, and quick and easy achievements become the answer to filling up gameplay time. Gamespot, not Gamefaqs, the point being that it was quite obvious Achievements were pointless time wasters back then, yet now somehow they're important enough to be mentioned in reviews, previews, etc.Īnd of course they don't take much time to implement. I highly doubt they are taking up more time than a couple lunch breaks during the dev cycle. I don't really understand why you think implementing trophies or achievements are taking anything away from gaming. It's not for you or some random GameFaqs guide to tell me. I wouldn't take an RPG out until I had finished almost everything, "pointless" or not. Who says they're pointless either for that matter? Before achievements/trophies I played my games the same way. The guys before were geeks, it was appropriate to screw them over, but it'd just be -wrong- to go for the trillion dollar Grandparent/ultra-casual/Popcap market, right? And so gaming keeps evolving. Don't look at that even bigger even more mainstream audience. But don't forget, we're really hardcore, so we're the appropriate level to mainstream down to. Steamline it so we can play in dorm rooms while drunk. Why would they, if they never played the old games, why would they care that gameplay elements are regressing due to ballooning budgets and pressures to improve presentation, immersion, and 'cinematism'? Give us give us slo-mo, explosions, give us Michael Bay. After all, the new gaming audience doesn't care. What were pointless diversions are now the opiates of the masses, and gameplay features in older games are dropped and forgotten, traded for integrated tutorial levels, better graphics, and voice acting. Yet, slap some numbers on them - 100G 150 trophy points suddenly they're super-important 'feature'! :declineofgaming: Earning titles and ranks seem to have no effect on unlocking gameplay bonuses - so a quest for maximizing ranks or finding all 32 titles seems rather pointless An achievement by any other name is still as pointless, as the non-scandal-ridden game journalists of last century were clearly able to see. A few titles require the game to be played again - and a couple are just ludicrous (such as beating the game without saving or using magic). It is ironic then that I went to Vagrant Story - a game I dropped around the 8 hour mark due to the grindiness of its affinity system.ĭigging around some faq sites for some maps and basic tips to remind me how to play, I discovered this little blurb in a Gamespot game guide from a decade ago:Īshley earns titles as he finds rare items such as the chest key or uses a weapon 500 times. Put off, I dropped the game until I could figure out how much I wanted to raise each character's Strength by in a savegame editor (while setting all the combat skills to 100) to simulate the effects of 12 hours of tediousness. I also realized it would take around 12 straight hours of killing the enemies to get 100 skill for attack/defense/crossbow/cast for all three chapter 1 characters due to the exponential experience curve for skills. Ran through Arcanum again with the recent hi-res patch got Betrayal of Krondor working in Dosbox today, dug out Vagrant Story.Ĭompletely irrelevant musing paragraph: I 'paused' my BoK playthrough in the middle of chapter one after getting to an infinitely repeatable combat of really weak enemies when I realized it could be used to up my characters' attack/defense skills through repeated fighting at no risk. Recently I've taken to playing/replaying some older titles due to a lack of good Single Player only narrative based games.
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